Point-and-Click Escape Puzzles
Twelve locked rooms across three cities. No timers, no streaks — just you and the next lock.
A Kyoto teahouse, a Paris clocktower, a painted tomb in Cairo. Four hand-built rooms per chapter, each with its own way out.
Keypads, combination dials, sequence panels, sliding pictures, glyph grids and inlaid stone. No two rooms open the same way.
Stuck objectives open up one nudge at a time. Take the first line, or keep going until it hands you the answer — your call.
Every room you escape earns its stamp. Playable in English, Japanese, Korean, German, French and Spanish.
Every lock was built to be opened.